Precious Metals

Precious metals are rare, naturally occurring metallic chemical element of high economic value, which is not radioactive. Chemically, the precious metals are less reactive than most elements, have high luster, are softer or more ductile, and have higher melting points than other metals. Historically, precious metals were important as currency is as investment and industrial commodities. Gold and silver are often as hedges against both inflation and economic downturn. The best- precious metals are the coinage metals gold and silver. While both have industrial uses, they are better for their uses in art, jewelry and coinage. Other precious metals include the platinum group metals: ruthenium, rhodium, palladium, osmium, iridium, and platinum, of which platinum are the most widely traded. The demand for precious metals is not only by their practical use, but also by their role as investments and a store of value. A metal is precious if it is rare. The discovery of new sources of ore or improvements in mining or refining processes may cause the value of a precious metal to diminish. The status of a "precious" metal can also be by high demand or market value. Precious metals in bulk form are as bullion, and trade on commodity markets. Bullion metals cast into ingots, or minted into coins. The defining attribute of bullion is that it is valued by its mass and purity rather than by a face value as money. Many nations mint bullion coins. Although nominally issued as legal tender, these coins' face value as currency is far below that of their value as bullion. For instance, Canada mints a gold bullion coin at a face value of $50 containing one troy ounce of gold. Bullion coins' minting by national governments gives them some numismatic value in addition to their bullion value, as well as certifying their purity. The level of purity varies from issue to issue. The level of 99.9% purity is common. The purest mass-produced bullion coins are in the Canadian Gold Maple Leaf series, which go up to 99.999% purity. Note that 100% pure bullion is not possible, as absolute purity in extracted and refined metals can only be asymptotical. Many bullion coins contain a stated quantity (such as one troy ounce) of the marginally impure alloy. In contrast, the Krugerrand is one of many historic and modern bullion coins of 22 Kt Crown gold, with a stated content (usually one troy ounce) of "fine gold"[clarification needed (define)], with the other component(s) of the alloy making the coin heavier than one ounce in total. Still more bullion coins state neither the purity nor the fine gold weight on the coin, but are recognized and consistent in their composition and many historically stated a denomination in currency (example: American Double Eagle). One of the largest bullion coins in the world is the 10,000-dollar Australian Gold Nugget coin minted in Australia, which consists of a full kilogram of 99.9% pure gold. There have been a small number of larger bullion coins, but they are impractical to handle and not produced in mass quantities. China has produced coins in very limited quantities (less than 20 pieces minted) that exceed 260 troy ounces (8 kg) of gold. Austria has minted a coin containing 31 kg of gold. As a stunt to publicize the 99.999% pure one-ounce Canadian Gold Maple Leaf series, in 2007 the Royal Canadian Mint made a 100 kg 99.999% gold coin, with a face value of $1 million, and now manufactures them to order, but at a substantial premium over the market value of the gold. Gold and silver are often as hedges against both inflation and economic downturn. Silver coins have become popular with collectors due to their relative affordability, and unlike most gold and platinum issues, which are valued based upon the markets, silver issues are more often valued as collectables, far higher than their actual bullion value.

Bastra

 

Bastra, the Greek deformation of the Arabic word Basra, which is also a similar game played in Egypt, Lebanon and other Middle-Eastern countries, is a popular fishing card game similar to Cassino very popular in Cyprus.

The game was probably introduced to the Cypriots through the Turks during the Ottoman occupation. There are also variations of the game played in Greece, such as Diloti and Kseri. The game has been exported by both the Cypriot and Turkish diasporas and is played in Cypriot communities in Australia, Canada, England and the United States, usually passed on by the first generation of immigrants to their children and grandchildren. Despite this, the game is virtually unknown in these countries outside of the Cypriot and Greek communities. In Turkey the game is still very popular.

The game is played with a 52 card deck and can involve two, three or four players, although the game is most interesting in the two or four player versions. In the four player version, the players can play for themselves or in two player teams. The first team or player to score 100 points is the winner.
The play

The dealer starts by dealing 1 card to each player, starting with the player on the dealer's left, until each player has 4 cards. The dealer then places 4 cards in the middle of the table, called the board. If 1 or more of the 4 cards is a jack, the dealer returns the jacks to the bottom of the deck and replaces it or them with the next cards from the top of the deck. The play begins with the player to the dealer’s left until all cards are played out. The players either collect fish cards from the board or add a card to the board if they cannot fish any cards. After the cards are exhausted, the dealer then deals each player 4 more cards from the remaining deck. The dealer, however, does not deal 4 cards onto the board as done for the opening hand. The hands are played out until there are no remaining cards to be dealt.

In the two player version, each round has six hands, in the three player version, each round has four hands, and in the four player version, each round consists of three hands.
Scoring

The scoring is as follows:

    The aces, which have a numeral value of 1, are worth 1 point each.
    The jacks are worth 1 point each.
    The two of clubs is worth 2 points.
    The ten of diamonds is worth 3 points.
    The player or team that collects the most cards in a given hand receives 3 points. In the event of a tie, each player or team receives 3 points.
    The player or team that collects all the cards in play without benefit of a jack receives 10 points, or a bastra.

Collecting cards

The object of the game is to collect total cards and cards that are worth various points. Cards are collected as follows:

    Pairing: Any card may be used to take another card or cards of the same denomination, i.e. a 7 takes a 7, a king takes a king, a 6 takes two 6s, etc.
    Combining: Multiple cards may be collected through adding the numeral value of the cards together. For example, the board shows 2, an ace, 5 and 4. A player with a 3 could take 2 and the ace 2+1=3, or a player holding a 9 could take 5 and 4 5+4=9, or a player holding a 7 could take 2, the ace and 4 2+1+4=7.
        A player may also collect combinations of the same sum. For example, if the board shows 5, 4, 2 and 7, a 9 would take all 4 cards, i.e. 5+4 and 2+7=9.
    Pairing and combining: Taking cards through pairing and combining can occur on the same play. For example, if the board showed 3 6 5 4 and 9, a 9 would take all the cards, i.e. 3+6 and 5+4=9, plus the 9 would be paired with the 9.

On the last hand, there are often uncollected cards left on the board. These cards are awarded to the last player or team to collect a card.
Jack

The jack is the most powerful card because it can collect all the cards on the board. However, if a jack is played onto an empty board, it is lost and remains in play until one of the players can collect it, usually with another jack.

 

The bastra is the most important scoring play of the game since it is worth 10 points. A bastra occurs when a player succeeds in clearing the board without benefit of a jack. For example, if the board shows just a 7 and a player collects it with another 7, that player or team receives 10 points. In another scenario, if the board shows 3 and 2 and a player collects them with a 5, that player or team also receives 10 points. In the rare event that a jack takes a solitary jack, a 50 point bastra is awarded.

 

The players place the collected cards close to their position at the table. To record bastras, the player places the bastra card face up, sticking out of the player's pile of collected cards. The dealer should be careful to place his or her collected cards away from the deck, so as to avoid confusion. Players are not allowed to look at their collected cards until the end of the hand. At the end of the hand, the players count their total cards and points.

 

The game ends when one player or team reaches 100 points. In the rare event of a tie 2 players or teams finish even beyond the 100 point mark there are various tie-breaking options, determined by the players by mutual consent. The game can be declared a draw, or an extra hand or hands can be played until the tie is broken. Or the players can extend the game to a fixed number of points 20, 30 or 50.

Card Game

A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games such as poker. A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person.

Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their gameplay. Similarly, some games that are placed in the card game genre involve a board. The distinction is that the gameplay of a card game primarily depends on the use of the cards by players the board is simply a guide for scorekeeping or for card placement, while board games the principal non-card game genre to use cards generally focus on the players' positions on the board, and use the cards for some secondary purpose.

Bouillotte

Bouillotte, a vying 18th century French gambling card game of the Revolution, based on Brelan, very popular during the 19th century in France and again in America for some years from 1830. Bouillotte is regarded as one of the games that influenced the open-card stud variation in poker.

A piquet pack is used, from which, in case five play, the sevens are removed. When four the knaves, and when three the queens are omitted. The ace is the highest card in play and in cutting. Counters or chips, as in poker, are used. Before the deal each player antes one counter to the pot, after which each, the age passing, may raise the pot; those not seeing the raise being obliged to drop out.

Three cards are dealt to each player, and a thirteenth, called the retourné, when four play, turned up. Each player must then bet, call, raise or drop out. When a call is made the hands are shown and the best hand wins. The hands rank as follows:

Simple Brélan, three of a kind, ace being high.

Brélan Carré, four of a kind, one being the retourné.

Brélan Favori, three of a kind, one being the retourné.

If more than one player has a brélan, the best is one that matches the rank of the turn up a brélan carré, or squared-up brelan. If none matches, that of highest rank wins. Any player with a brelan receives a side-payment of one chip, two if it is a carré, from each opponent.

If no player holds a brélan, the hand holding the greatest number of pips wins. All hands are turned face up, including those of players who dropped. The face values of all these cards are totalled for each suit, ace counting 11, court cards 10 and numerals their face value. The best suit is the one with the highest visible total, and the player holding the highest card of it wins the pot, provided that he has not previously dropped. If he has, the winner is the player counting the greatest face value of cards in any other suit.

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